AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Poland, Q1 2022
Discover the performance of the top 5 boxing games on Android in Poland during Q1 2022, with insights from Sensor Tower.
In the first quarter of 2022, the top 5 boxing games on the Android platform in Poland showcased varied performance metrics. Data sourced from Sensor Tower provides a detailed look into weekly downloads, revenue, and active users for each game.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS experienced a significant increase in weekly downloads early in the quarter, peaking at 28.7K by the end of January. However, downloads gradually declined to 6.5K by the end of March. Weekly revenue for the game saw a steady increase, reaching approximately $503 in early February, before stabilizing around $310 towards the end of the quarter. The game’s weekly active users mirrored the download trend, peaking at 40.9K in early February and then declining to around 22.7K by the end of March.
Real Boxing 2 by Vivid Games S.A. showed a gradual decline in both weekly downloads and active users throughout the quarter. Starting the year with 4.2K downloads, the numbers decreased to about 1.6K by the end of March. Revenue also saw a downward trend, starting at $278 in late December and dropping to around $64 by the end of the quarter. Weekly active users followed a similar pattern, declining from 7.3K to approximately 3.2K over the same period.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced relatively stable weekly downloads, starting at 386 and gradually increasing to 772 by the end of March. Revenue for the game showed slight fluctuations but remained within the range of $115 to $294 throughout the quarter. The game’s weekly active users saw a steady rise, reaching a peak of 2K by the end of March.
WWE Mayhem by Reliance Games had a consistent performance in weekly downloads and active users. Downloads started at 497 in late December and rose to 505 by the end of March. Revenue for WWE Mayhem varied, peaking at $210 in late February and ending the quarter at around $166. Active users showed a steady increase, reaching 563 by the end of March.
Burrito Bison: Launcha Libre by Kongregate demonstrated significant growth in weekly downloads, starting at 1.1K and peaking at 3.5K in early March, before stabilizing around 2.5K by the end of the quarter. Revenue remained relatively stable, with a slight peak of $97 in mid-March. The game’s weekly active users increased gradually, peaking at 6.9K in early March before stabilizing around 6K towards the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.